XP and Advancement

You mark XP when you fail any move, or when a move tells you to mark experience.

When you’ve marked your fifth experience, reset to zero, and select an advancement from the chart below.

  • +1 to a stat (max stat +3) (up to 4 times) [] [] [] []
  • +1 Move (up to 4 times) [] [] [] []
  • Advance your gang (up to 2 times) [] []
  • Gain an ally (you and the GM detail) (up to 2 times) [] []
  • Gain a piece of tech gear (you and the GM detail) (up to 2 times) [] []

Once you’ve taken five advances, you may also select from this list:

  • +1 to any stat (max stat +3) (once) []
  • retire your character to safety (once) []
  • create a second character to play, so now you’re playing two (once) []
  • remove a debility (once) []
  • invent your own move with the GM, or +1 Move (up to two times) [] []
  • create a special result for one of your moves on an exceptional success with GM approval (up to two times) [] []
  • swap a move you have for another move (unlimited)

XP and Advancement

Die-Sun MrDorbin