GM Moves

GM Moves

Whenever a player makes a move, the GM may make a move. Generally this will be a soft move, driving the narrative or setting things up for later.

Whenever a player makes a move and fails (rolls a 6-) the player marks experience and the GM holds 1 against that character. The GM may immediately, or at any time thereafter, spend his hold, 1 for 1, to make a move against that character from his list, even a hard move.

The GM’s moves are:

Soft Moves:

  • Announce off-screen badness
  • Announce future badness
  • Make them buy
  • Tell them the possible consequences and ask
  • Offer an opportunity, with or without a cost
  • Put someone in a spot
  • Trade harm for harm

Hard Moves:

  • Separate them
  • Capture someone
  • Inflict harm
  • Take away their stuff
  • Activate their stuff’s downside
  • Turn their move back on them
  • Make a threat move

Battle Moves:

  • Inflict incidental fire
  • Inflict concentrated fire

GM Moves

Die-Sun MrDorbin