Die-Sun
GM Moves
GM Moves
Whenever a player makes a move, the GM may make a move. Generally this will be a soft move, driving the narrative or setting things up for later.
Whenever a player makes a move and fails (rolls a 6-) the player marks experience and the GM holds 1 against that character. The GM may immediately, or at any time thereafter, spend his hold, 1 for 1, to make a move against that character from his list, even a hard move.
The GM’s moves are:
Soft Moves:
- Announce off-screen badness
- Announce future badness
- Make them buy
- Tell them the possible consequences and ask
- Offer an opportunity, with or without a cost
- Put someone in a spot
- Trade harm for harm
Hard Moves:
- Separate them
- Capture someone
- Inflict harm
- Take away their stuff
- Activate their stuff’s downside
- Turn their move back on them
- Make a threat move
Battle Moves:
- Inflict incidental fire
- Inflict concentrated fire